- C#, OOP
- Unity
- UI / UX
- Math, Realtime Physics 2D
- Project Architecture
- Game Design
- Plugin development
- Audio Effects, Audio Mixer
- Analytics (Firebase, Google Analytics, Flurry, GameAnalytics)
- Publishing (App Store, Google Play, Steam)
App Store. I founded Wet Fish, a small indie team. We created the Evil Cogs game and self-published it to App Store, Google Play, and Steam. As a Unity Developer, I worked on each aspect of the game: character control, advanced camera movement system (before Cinemachine was released), tools for level design, tools for physics, and logic triggers into a level. Integrated different analytics services. Integrated sounds into the game and added triggers to play the sounds with random pitch changes each time as an option.
Organized teamwork, and involved game fans as volunteers to localize the game in 20 languages. Integrated. Involved Sound Designer as a Volunteer to create audio to cover the game universe.
Evil Cogs has over 5.000.000 downloads at Google Play Market and perfect rating at App Store and Google Play (4.6⭐ – 5.0⭐ depends on a country).